Submodule 18.1: Image in p5.js I
get() and set()
In p5.js we can use get()
in order to get a region of pixels from an image.
This function accepts 4 arguments:
get(x,y,w,h)
If it is used without arguments, the image stays as it was.
If it is used with only x,y arguments, a pixel is extracted.
If it is used with all parameters, a rectangular area is extracted.
set()
is used together with createImage()
and loadPixels()
. The logic is that we first create a new image in the p5.js and we load its pixels. In continue we set the new image.
Let's see an example to understand better what these functions are doing.
Example
Here is an example code which uses all of get()
, set()
, createImage()
and loadPixels()
:
// define two variables for the images
let choco1, choco2;
// use preload to load the image before setup
function preload() {
choco1 = loadImage("images/choco.jpg");
}
function setup() {
// create canvas with the same size as the images
createCanvas(110,110);
// create a new image
choco2 = createImage(110, 110);
// load the pixel array of the image in order to be able to manipulate them
choco2.loadPixels();
// go through each row of the choco1 image
for (let y = 0; y < height; y++) {
// go through each column of the choco1 image
for (let x = 0; x < width; x++) {
// use get() to take each pixel
let myPixel = choco1.get(x, y);
// set it to the opposite corner (turn image upside down)
choco2.set(width - x, height - y, myPixel);
}
}
// update the pixel array of the choco2 image
choco2.updatePixels();
// display the new image
image(choco2, 0, 0);
}
You can see the result of the above code here
Exercise
- Open your Visual Studio editor and the
p5yourName
folder. - Open the file
ex812.js
in your editor and save it asex1012.js
- Open the file
ex812.html
in your editor and save it asex1012.html
- In the
ex1012.html
file, update the link toex1012.js
from exersice812.js - Go to the
index.html
file and create, underModule 10
, alink
to theex1012.html
file with the title "get() and set()".
Modify the ex1012.js
file and use as a base the above example to create an image that starts from the middle of the x-axis and ends at the end of the width. You can see here an example.
// define two variables for the images
let choco1, choco2;
// use preload to load the image before setup
function preload() {
choco1 = loadImage("images/choco.jpg");
}
function setup() {
// create canvas with the same size as the images
createCanvas(110,110);
// create a new image
choco2 = createImage(110, 110);
// load the pixel array of the image in order to be able to manipulate them
choco2.loadPixels();
// go through each row of the choco1 image
for (let y = 0; y < height; y++) {
// go through the middle of the choco1 image to the end
for (let x = 25; x < width; x++) {
// use get() to take each pixel
let myPixel = choco1.get(x, y);
// set the x and y of the image
choco2.set(x, y, myPixel);
}
}
// update the pixel array of the choco2 image
choco2.updatePixels();
// display the new image
image(choco2, 0, 0);
}
Do a Git commit with the message "get() and set()".
- See more about the get() function
- See more about the set() function
- See more about the createImage() function
- See more about the loadPixels() function