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Ενότητα 6 - Τμήμα 2 - Συναρτήσεις και Σχέδια
Ενότητα 6 - Τμήμα 2 - Συναρτήσεις και Σχέδια
Απαιτήσεις ολοκλήρωσης
Προβολή
Μετά την ολοκλήρωση αυτής της ενότητας οι φοιτητές θα μπορούν να:
- δημιουργούν συναρτήσεις σχεδίασης
- χρησιμοποιούν τη λειτουργία σχεδίασης μέσα σε ένα βρόχο
- ενσωματώνουν τον κώδικα μέσα στο βασικό πρότυπο Pygame
- επεκτείνουν τον κώδικα λειτουργίας του σχεδίου, να χρησιμοποιούν βρόχους και να προβλέπουν το αποτέλεσμα
6.2.4 - Snowmen code analysed
Review the code line by line to understand the use of every command. You can download the code from here.
'''
ELLAK - Python course
Snowmen
'''
import pygame
# Define some colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
ORANGE = (250, 147, 30)
BLUE = (0, 0, 255)
BROWN = (70, 25, 0)
def draw_snowman(screen, x, y):
# Draw a circle for the head
pygame.draw.circle(screen, WHITE, [60 + x, 50 + y], 15)
# Draw the middle snowman circle
pygame.draw.circle(screen, WHITE, [60 + x, 80 + y], 20)
# Draw the bottom snowman circle
pygame.draw.circle(screen, WHITE, [60 + x, 120 + y], 30)
# Draw the buttons
pygame.draw.circle(screen, BLACK, [60 + x, 120 + y], 6)
pygame.draw.circle(screen, RED, [60 + x, 120 + y], 4)
pygame.draw.circle(screen, BLACK, [60 + x, 100 + y], 6)
pygame.draw.circle(screen, RED, [60 + x, 100 + y], 4)
pygame.draw.circle(screen, BLACK, [60 + x, 80 + y], 6)
pygame.draw.circle(screen, RED, [60 + x, 80 + y], 4)
#Draw the hat
pygame.draw.rect(screen, BROWN, [45 + x, 8 + y, 30,30])
pygame.draw.rect(screen, BROWN, [30 + x, 34 + y, 60,5])
#Draw the eyes
pygame.draw.circle(screen, BLACK, [54 + x, 44 + y], 3)
pygame.draw.circle(screen, BLACK, [66 + x, 44 + y], 3)
#Draw the mouth
pygame.draw.arc(screen, RED, [50 + x, 40 + y, 20, 20] , 3.34, 6.08,3)
#Draw the nose
pygame.draw.polygon(screen, ORANGE, [[58 + x , 46 + y], [60 + x , 54 + y], [72 + x, 60 + y]], 0)
pygame.init()
# Set the width and height of the screen [width, height]
size = (700, 500)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("ELLAK - Snowmen")
# Loop until the user clicks the close button.
done = False
# Used to manage how fast the screen updates
clock = pygame.time.Clock()
# -------- Main Program Loop -----------
while not done:
# --- Main event loop
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
# --- Game logic should go here
# --- Screen-clearing code goes here
# Here, we clear the screen to white. Don't put other drawing commands
# above this, or they will be erased with this command.
# If you want a background image, replace this clear with blit'ing the
# background image.
screen.fill(BLACK)
# --- Drawing code should go here
# Snowman in upper left
for i in range(9):
for j in range(3):
draw_snowman(screen, 70*i, 160*j)
# --- Go ahead and update the screen with what we've drawn.
pygame.display.flip()
# --- Limit to 60 frames per second
clock.tick(60)
# Close the window and quit.
pygame.quit()