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Day 7 - Section 4 - Controlling a device
Day 7 - Section 4 - Controlling a device
Completion requirements
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After the completion of this section the students will be able to:
- create a new project in Blynk
- place widgets inside Blynk's desktop
- adjust Blynk's widgets
- prepare the code to make our device communicate with the smartphone
- create a circuit to experiment with blinking a LED via their smartphone
Creating a new project in Blynk
In this section we will learn how to control a remote device using the smartphone
At the beginning we usually plan and design our application, but we can modify or even change anything later. As a first application we will control an led that we will connect to our arduino IDE micro controller unit (MCU)
At the moment an email was sent to your account with the authentication token of the project but you can find it and copy it or resend it inside the menu project settings |
Inside the project
- Click on the plus sign
- Select Button
- Click on the button
- Click on PIN
- Select Digital and GP13
- Turn slider to switch
- Click on the back button