U4GM How to Unlock Avi Missions Guide GTA Online Safehouse Hill DLC

U4GM How to Unlock Avi Missions Guide GTA Online Safehouse Hill DLC

by jebgg dfsdf -
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Dropping into GTA Online after the Safehouse & Hill DLC hits feels a bit like walking back onto a familiar street, only everything's louder and you've got a new set of phone pings to chase. If you're here for the KnoWay storyline, you don't need to overthink it, but you do need to know what actually unlocks what, especially if you're juggling cash, time, or even browsing stuff like GTA 5 Modded Accounts while you figure out how deep you want to go with this update.

1) Finding the "A" and getting started

First things first: the Avi Schwarzman missions are the main on-ramp, and they're not locked behind buying a flashy new place. Log in, stay in freeroam for a moment, and watch your phone. You're waiting for the message that drops an "A" icon on the map. That marker kicks off the KnoWay line, and it's laid out in a straightforward order: four setup missions, then one finale. The flow's closer to the newer raid-style updates, but the feel is still classic contact work—drive here, grab that, shoot your way out, keep moving. Finish the chain and you're looking at a $525,000 payout for the full run, before any Hazard Pay-style extras you might tick off along the way.

2) What the missions actually feel like

You'll notice pretty fast these jobs aren't just "go to yellow dot, leave." They're built to push you through a little story beat each time. Avi's chatter sets the tone, the setups don't overstay their welcome, and the finale finally feels like the game wants you to play smart instead of just spraying bullets and hoping your armor holds. A lot of players end up replaying bits just to clean up the run—fewer deaths, tighter routes, better coordination with randoms. If you're solo-queuing, bring snacks, bring patience, and don't be shocked when someone drives the objective car into the ocean. It happens.

3) The Michael mission and the mansion lock

Now for the part everyone argues about: the real "closure" mission with Michael, often talked about as "Home Sweet Home." That one isn't free to access. It's hard-gated behind owning a mansion, and there's no cute workaround. Buy the property, walk inside, and sit through the intro cutscene. That's step 1. Step 2 is completing the entire Avi chain—no skipping ahead, no jumping straight to the Michael stuff because you saw a clip online. The game wants the story order, and it enforces it.

4) The call trigger that trips people up

After you finish Avi's finale, don't do what a ton of people do and camp inside the mansion waiting for the next prompt. Leave the property and stay in freeroam. You're waiting on a phone call from Avi to flip the final switch, and it can feel weirdly inconsistent. Some runs it pops fairly quickly; other times you'll be cruising around, swapping sessions, doing nothing "wrong," and still wondering if it bugged out. Keep moving, stay out of interiors, and let the call come through, because that's what opens the door to the last mission and the bits people really logged in to see—and if you're setting up your overall grind long-term, it can pair nicely with how you manage your profile and GTA 5 Accounts alongside the new content.